Final Major Project:
WEEK 1
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WEEK 1-13
Bibliograpghy:Art is Fun. 2018. Art Styles Explained - Explore Popular Styles of Art! — Art is Fun. [ONLINE] Available at: https://www.art-is-fun.com/art-styles/. [Accessed 25 May 2018].
CodeProject. 2018. Arcade Button in Expression Blend & Silverlight - CodeProject. [ONLINE] Available at: https://www.codeproject.com/Articles/67937/Arcade-Button-in-Expression-Blend-Silverlight. [Accessed 25 May 2018].
GraphicRiver. 2018. Arcade Button Pack by duncanbellsa | GraphicRiver. [ONLINE] Available at: https://graphicriver.net/item/arcade-button-pack/15579636. [Accessed 25 May 2018].
Maya Keyboard Shortcuts, Hotkeys & Commands Guide | Autodesk. 2018. Maya Keyboard Shortcuts, Hotkeys & Commands Guide | Autodesk. [ONLINE] Available at: https://www.autodesk.com/shortcuts/maya. [Accessed 25 May 2018].
Project MAME & WeeCade - Building a MAME Cabinet - Bartop or fullsize. 2018. Project MAME & WeeCade - Building a MAME Cabinet - Bartop or fullsize. [ONLINE] Available at: http://www.koenigs.dk/mame/eng/. [Accessed 25 May 2018].
The Telegraph. 2018. The Legend of Zelda at 30: Wind Waker's new style and the reinvention of Twilight Princess. [ONLINE] Available at: https://www.telegraph.co.uk/gaming/what-to-play/the-legend-of-zelda-at-30-wind-wakers-new-style-and-the-reinvent/. [Accessed 25 May 2018].
aliexpress.com. 2018. 6inch Japanese style Arabesque Literature and art Retro Ancient painted Ceramic Porridge Rice Noodle Bowl Tureens-in Bowls from Home & Garden on Aliexpress.com | Alibaba Group. [ONLINE] Available at: https://www.aliexpress.com/item/6inch-Japanese-style-Arabesque-Literature-and-art-Retro-Ancient-painted-Ceramic-Porridge-Rice-Noodle-Bowl-Tureens/32605066636.html. [Accessed 25 May 2018].
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Mind maps:
WEEK 1
Assets:
In this mind map I decided to jot down some ideas that came in to my head, so I could have a list of different assets. This has helped me narrow down some ideas that could be a good concept to work with.
My top 3 assets:
Arcade machine
Headphones
Lava lamp
Why these are my top 3:
I love arcade machines I have spent a lot of time playing them growing up and the designs that some people make are just breath taking. I also have a passion buying different headphones based off of style. I like how intricate headphones can be even though the all do the same things. An idea I would not normally consider but because of the different range of designs you can make from it I also chose lava lamp. They are really pretty and could be a great asset to a scene.
Environments:
In this mind map I look into various environments, if I decide to create an environment or place my asset into an environment I have plenty of ideas to explore.
My top 3 environments:
Arcade
Basement
Diner
Why these are my top 3:
I really enjoy to the aesthetics and the positive vibe that arcades give off. Something about arcades makes you want to stay even if you did not intend to. Overall it is just a really fun place and some designs are just amazing. I chose basement as my second favourite environment simply because you can do so many things with such a simple concept. It can be a study room,an ancient relic room or something simple like an old storage room that tells a story. Last but not least is the diner, diners have been something I have always found aesthetically pleasing especially american diners. The layout and the retro style is just amazing.
Themes:
My top 3 themes:
Japanese
Fantasy
Techno
Why these are my top 3:
Japanese culture has been something I have always been interested in since I could remember. Something about the way their art styles are just blow my mind so I want to create something in the future that uses some of their culture in my artwork.The reason why I chose fantasy as a theme was because I like how broad the fantasy genre can be. I like surreal things because most of the time we find ourselves mixing reality with a dream and that's how new things are created.
Last but not least I like the techno theme because electronics are also aesthetically pleasing with their neon colours and circuit boards I think I could make a nice environment based off of this theme.
Art styles:
After jotting down various art styles that I was familiar with and discovering some online. I decided to list some of the art styles and I also learnt the definition to go a long side them.
My top 3 art styles:
Abstract
Surreal
Abstract
Surreal
Comic book
Why these are my top 3:
The reason why abstract and a surreal art style is my top two is because I like how they can be absolutely anything, They don't fit in any other theme but can take certain elements from other themes to add to it's own. I enjoy creating things that some people may have never considering making and making my project something that stands out.
The reason why abstract and a surreal art style is my top two is because I like how they can be absolutely anything, They don't fit in any other theme but can take certain elements from other themes to add to it's own. I enjoy creating things that some people may have never considering making and making my project something that stands out.
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WEEK 2
Pinterest Mood Boards of some of my favourite ideas:
Character mood board:
Environment mood board:
Pixel art mood board:
Assets mood board:
In the mood boards above I explore the various different themes that interest me. I selected all of these pictures myself to compile a grand selection of things I find intriguing and keep me interested as a viewer.
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WEEK 2
Companies I like:
Nintendo:
Sega:
I created these two mood boards because I really like the aesthetics of the artists work. Not all of these pieces are official art work some are created by the fans. What I like the most about it would have to be the twist on the original artwork. I like seeing things re imagined in a new way and that is one thing I like to do, I like to take an original concept and present it in my own way.
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WEEK 2
Pinterest moodboards on concept ideas:
Arcade machine:
Futuristic living room:
Controllers:
Manga/ Comic book styled characters:
Fantasy environment:
Here are my favourite ideas of the bunch, I really enjoy the Manga style and would like to create my own character one day but I chose to stray away from this idea because creating characters is a big weakness of mine but I want to work on it in the future. I also enjoy the aesthetics of a fantasy environment which I want to at some point but for me I feel like I would be setting a goal which I wouldn't be able to achieve well. That just leaves me with the arcade mine idea, I have enough confidence in my modelling skills to say that I can hit my goal.
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WEEK 2
Here are three artists that I found on artstation when looking for inspiration for this project I chose two character artists and one environmentalist because characters interest me a lot because of the different ways people can draw a well known character. I also like the emotion that is portrayed through a character a lot more than breath taking scene.
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WEEK 3
Narrowing down my ideas:
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WEEK 3
Project Proposal
Extended Diploma in Art & Design
Unit 13 Project Proposal
Candidate
Name
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Jordan Whyte
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Candidate Number
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BMC141524396
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Pathway
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UAL Level 3 Ext Diploma in Art and Design (Game Design)
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Project Title
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Project Neon
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Section 1: Rationale (approx. 100 words)
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What inspired me to do the project was when I was playing games
in the arcade and I remembered how fun it was to play in an arcade. Last year I created a 2d piece and a 3d asset based on the Sega master system. Since I have joined this course I have learnt the design process of games. One skill I have obtained selecting an idea and sticking with it. In this project I am hoping to create a 2d piece and a 3d environment based on an arcade. This year I am going to focus on 3d modelling because it’s my weaker skill. | |
Section 2: Project Concept (approx. 200 words)
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This year I am planning on making a 3d environment based around
arcades. I have never made an environment before so this will definitely be a challenge. As a stretch if I have time I would like to create a 2D piece to go alongside my 3D piece. The backstory is that there is a grown man who inherits all of these old arcade machines that he used to play in his grandads basement when he was young. Now that his grandad has passed away he decides to sharethe joy of playing arcade games to the younger generation.
The style of which the game genre would be a retro so old designs that may not be around today. The arcade cabinets are all old but have been brought back to life with new technology so they can be played for many years to come. When the user is actually playing the game it will transition from the 3d environment into the actual game.
What techniques/technical skills do you plan to use?
For this project I would like to develop my Photoshop skill more I want to be able to add lighting, shading and tone in my work. For Maya I would like to make something more aesthetic on the eye with some nice texture and a well laid out scene.
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Section 3: Evaluation (approx. 50 words)
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When reviewing an analyzing my work, I tend to work until I am happy with it. If I am not happy with it that means I need to put more work in.
To record my decision process I will post all of my process on the blog with documentation about why I decided to go down a certain path when making decisions.
How will you record your problem solving?
Pretty similar to my decision process I will record all of my problems and the ways I attempt or solve then on my blog with annotation on the topic.
I will organize my time by planning all of my weeks and trying my best to stick to them.
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Proposed Research Sources and Bibliography (Harvard Format)
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Galleries/Museums:
Bowlplex
Other arcades
Books:
Library
Retro 80’s game books
Retro 90’s game books
Magazines/Periodicals:
Retro game magazines
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Project Action Plan and Timetable
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Week
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Date Week
Beginning
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Activity / What you are intending to do - including independent study
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Resources / What you will need to do it - including access to workshops
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1
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26th feb
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Intro to project.
My goals throughout this project.
Mindmaps.
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Google
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2
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5th march
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Research artists.
Mood board research on some ideas from my mindmaps.
Narrow down ideas of my favorite ideas.
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Google
Artstation
Pinterest
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3
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12th march
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Initial sketches.
Annotation
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Photoshop
Blogger
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4
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19th march
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Experimental sketches.
Arcade machine concepts.
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Paper, photoshop.
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5
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26th march
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Model practice run.
Evaluate practice run.
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Maya
Blogger
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6
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2nd april
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Easter catch up on all the thing I have missed e.g.
Silhouettes
Research I may have missed.
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Sketches on paper and research online.
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7
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9th april
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Easter catch up on all the thing I have missed e.g.
Silhouettes
Research I may have missed.
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Sketches on paper and research online.
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8
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16th april
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Model my environment..
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Maya
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9
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23rd april
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Model my environment.
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Maya
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10
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30th april
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Model my environment.
Uv my environment.
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Maya
Photoshop
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11
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7th may
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Texture my environment.
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Photoshop
Maya
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12
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14th may
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Texture my environment.
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Photoshop
Maya
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13
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21st may
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Texture,rendering and evaluation.
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Photoshop
Maya
Microsoft word
Blogger
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WEEK 3
Primary resources:
Pictures of arcade machines:
In the pictures above I have taken some pictures of arcade machines from the EGX games convention. At the time of taking these I knew I wanted to make an arcade machine at some point but I was not sure I wanted to make it into a personal project or a college project.
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WEEK 3
Software I am going to be using:
For this project I am going to using photoshop for:
Mindmaps/moodboards
Artist research
My drawings
Mindmaps/moodboards
Artist research
My drawings
Recording my screenshots
Adding textures to my uv's
For this project I am going to using Maya for:
Practise modelling
Modelling
Creating uv's
Applying uv's to my models
Rendering my models
For this project I am going to using Microsoft Power Point for:
Presenting/talking about certain sections of my project.
For this project I am going to using Microsoft Word for:
Filling in my project proposal/action plan
Documenting my bibliography
Evaluating my blog with-Ext Dip Grading with Exemplarfication Matrix
Creating a list of areas I need to complete
Evaluation
All of the software used has benefited me through out the project from the start. Even though I do not plan much because of my different way working, I still like to present my work the best way I can.With all of this software I feel like I have presented it well in the time frame.
Adding textures to my uv's
For this project I am going to using Maya for:
Practise modelling
Modelling
Creating uv's
Applying uv's to my models
Rendering my models
For this project I am going to using Microsoft Power Point for:
Presenting/talking about certain sections of my project.
For this project I am going to using Microsoft Word for:
Filling in my project proposal/action plan
Documenting my bibliography
Evaluating my blog with-Ext Dip Grading with Exemplarfication Matrix
Creating a list of areas I need to complete
Evaluation
All of the software used has benefited me through out the project from the start. Even though I do not plan much because of my different way working, I still like to present my work the best way I can.With all of this software I feel like I have presented it well in the time frame.
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WEEK 3
Ext Dip Grading with Exemplarfication Matrix:
After looking at my blog and re evaluating all of my work, I thought that my work was good but there was quite a bit of sections that brought me down lower than my target grade. To fix this I am going to go through my how blog again from start to finish and try to work on my weaker areas.
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WEEK 3/4
Sketches of things you may find in an arcade:
This was a collage I created of things found in an arcade. On the left side I have a screen because that's what makes the game playable. I also wanted to see if I could create a fuzzy text on texture on it to and create a older style of screen. Underneath the screen design I created an arcade button set up just to get an idea of what they layout of one arcade machine could be. After that I created more buttons but from a different perspective just to see if I could replicate the same thing but in 3D. I also created tokens because every arcade machine takes some for of payment but certain public arcades use their own coins.
Next I created a welcome sign because I arcades tend to have neon light that welcome you onto the premises. I also thought it would be nice to animate it using the motion feature to really bring it to life.
WEEK 4
Initial sketches:
Here are two sketches I have created using Photoshop software. The top sketch was the first design that I created. Instead of drawing it head on I decided to draw from a different perspective so I had pieces that did not look identical.
My favourite design would have to be the red vs blue arcade machine simply because of how I came up with the concept. I started creating a regular arcade machine but from a different angle instead of drawing it head on. After looking at the perspective and still not being able to understand I decided to duplicate the half that I had and fused them together to make one cool v shaped arcade machine.
If I could improve it I would have done more unique designs and colour palets because I really enjoyed creating the second design simply because it was something that was unqiue and worked as an arcade machine.
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WEEK 4
Inspiration:
The movie wreck it ralph was a good inspiration for me. The huge collection of arcade machines with different colours and styles really made me want to make something unique and interesting.
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WEEK 4
Colour pallets:
For each individual asset I feel like they all turned out well. To improve these designs I feel like if I used a lot less red I could create some stunning designs. If I could do it again I would definitely explore more colour options.
WEEK 4
Model practise run:
Before I started modelling I began looking into the how arcade machines were made. After searching online for reference images I stumbled across this orthographic picture of an arcade machine. This would help me get a better understanding of it's dimensions.
In the picture above I done a basic block out to see how the model would look if I used the dimensions of reference image.For a tester day it went quite well I did not find the basic shape difficult because I found a really good reference image of an arcade machine online.
Reference image:
This reference image helped me get a good understanding of the an arcade machine is layed out on the inside and outside. You can look at pictures but until you see a a break down of it you realise how much really goes into modelling and designing as a whole. This picture helped me understand what an arcade machines form
Link also in bibliography:
http://www.koenigs.dk/mame/eng/
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WEEK 4/WEEK 5
Making the joysticks for the machine:First thing I done was spawn in a sphere and edited the sub divisions so it would be quite low poly. This would also help me extrude the pipe at the bottom later on.

Next I deleted the bottom faces and re bridged it back together so I had a flat base. This then enabled me to extrude the pipe of the joystick.
Here is the end result, overall I was quite happy with the outcome I have never modelled an arcade stick before and I thought the pipe itself would be quite hard to make if the ball was smooth so I cut down on the subdivisions so I would be able to extrude from the bottom.
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WEEK 5
Creating the buttons for the arcade machine:
In the picture above I have created various button shapes to try and replicate the arcade button style. From 1-7 I made buttons but neither were successful because all of the proportions were in correct. To fix the problem I took some reference images from google which linked back to a graphic designers blog.( Link is in bibliography)
To create the button I began with a simple cylinder and edited the model by highlighting it and pressing t to open up the manipulator menu. Once this was open increased the subdivision axis to twenty four instead of twenty I also increased the subdivision caps to three instead of one.
This would help me later on because I had to create the bevelled rim around the button because that' s what holds the button in place. On the top left of my model set up there is a reference image I used O i could line up all my subdivisions this reference has also been linked to the original page in my bibliography.Once i finished that I rounded the button with the smooth quality display button. To use this tool you can select the object of your choice and press 3 to apply. The last thing I did was selecting the rim around the button it is too long so to shorten it I selected the vertexes with the vertex select tool and moved them up with the move tool.
Here is the final button. After creating so many buttons at getting it wrong so many times I think it paid off well it looks like a button, its not complicated with too many edges and it fits my arcade machine nicely.
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WEEK 5/6
In the picture above I have created various arcade cabinet silhouettes, majority of them are side profile. I thought it would be nice to experiment with the side profile because a lot of arcade machines were differentiated by their shapes.
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WEEK 6
Orthographic drawings:
To create the orthographic drawings I got screenshots of my current model from each perspective and drew over them. I never had access to an arcade machine from all perspectives in real life so I had to go with the most accurate design I had.
This set of drawing helped out quite a bit because I was the model from different perspectives and it helped me get to know my models shape a lot more. I find when I am modelling I depend on the tools that Maya gives me but with this I had to go off of my own judgement.
WEEK 6
Arcade Renders(ambient occlusion):
After finishing the model practise run I decided to work into the model I create because the base of the arcade machine was there I just need to add more extrusions to the screen area and the game title area.
Overall I am happy with the out come of the arcade machine. I feel like my modelling skills have become a lot more neater this year, last year I always found myself going back to modelling when trying to texture because I made a few mistakes like overlapping faces or vertices in places where I did not need them. .
WEEK6/7
Uving:
Here is my uv map of my arcade machine I created this by planar mapping all of the face on the model. On the top left I have the main sides of where the art is going to be displayed. The bottom left shell is the back of the model I have it uv'd just in case I decide to add any extra's in like plug sockets.
Overall I am happy with the outcome I tend to be very slow at the uv'ing process so I thought it would be great if I started that sooner so I could get the on to the texturing as soon as I can.
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WEEK 7
Texturing:Here is the first test I done on the model by adding some already established images to my uv's I used these characters as a test to see how they would take to the model and so far it looks good the characters are facing the way I wanted them too. I do not claim the characters to be my own all rights go to the respectful owners.
WEEK 7
Here is another screenshot from another perspective.
WEEK 7
Applying my own textures:
Here is my own texture I had created. I made it in photoshop by using the gradient tool and using red and blue as the main colours.
WEEK 7
Testing all of my models uv's:In the picture above i created a block and filled it with a gradient effect just so the tone would be slightly different all around the model.
After creating the tester textures,I decided to add some colour to my model to see if there was any flaws with my uv's. Overall there was no errors you could see besides the untextured areas on the side panels of the arcade machine.
WEEK 7
What it looks like applied:
Once I applied it all I realised there was a texture error on the sides. The reason for this is because I never uv'd them in the first place the faces are very small and I ended up overlooking them when uv'ing.
How I fixed it. the texture error:
To fix this I re done the sides with the tiny face on the top selected to make sure it would be uv'd next time around.
WEEK 8
What the uv's look like now:Here is the most recent uv with the side panels edited. The adjustments are very minor so they are very hard to see but what I did was add one missing face on the side panel to my uv's
At this point in time I think the uv's are well each area is clear and seperated from the rest so I can really develop my designs on different areas of the model.
WEEK 8
Here is the test colour map I made to see how different colours would apply to the model. I also placed arrows on each side to see if the arrows would be facing outwards so I new my side panels on the uv would portray my work correctly.
WEEK 8

Here is what the model looks like with the texture applied. I like the colours because they are vibrant and contrast against each other nicely. I like vibrant colours so I enjoyed creating this tester texture
WEEK 9
New design:
Here is one of my most up to date textures. For the uv's I sew'd the back the front and the sides together so i had a seamless texture. I also created a split design for the arcade machine. I decided to have stars on one side and diamond pattern replicated on the other.I thought these shapes would go nice together.I have never done a 50/50 design so it would be a completely new design to me and the way it's completely different on each side make it one of it's kind.
My favourite bit about the design would have to be the split in the middle I like how straight and sharp the line is. If keeps the 50/50 design actually balance and I am surprised it came out so nicely both designs are completely different but I think it contrasts well.
WEEK 9
Updating my texture:
After I decided the base design of the textures I decided to work into it a bit more to see how far I could push this design to it's limits before it became un appealing.
WEEK 9
Here is what the arcade machine currently looks like I have not fully decided what colour I am going to make the markings under the controller area but majority of the design is done. Now I start creating other designs because I am creating multiple machines.
WEEK 9/10
Placing my model on sketchfab:



































































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